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Hi, I'm Den 👋

Sharing adventures in computers, reverse engineering, machine learning, and occasionally - my camera.

I am an engineer and product manager. I help build software that makes other software more secure, record a podcast where I interview notable folks about their career lessons, build a utility to keep your Windows machine awake, maintain a list of resources to help product managers grow, and tinker with USB data from a popular button box. In the past I’ve reverse engineered and documented the Halo Infinite REST API.

You can find me on GitHub, LinkedIn, YouTube, Stack Overflow, and Hacker News.


Convert Gamertag To XUID

·2723 words
As part of the work on OpenSpartan Workshop I needed the capability to convert a Xbox gamertag into its immutable identifier - the Xbox user ID, also commonly known as the XUID. My plan was to add the option for someone to find all the matches where they played with a specific player.

Tracking My Own Halo Infinite Stats With OpenSpartan Workshop

·1628 words
OK, look - I am not the one to tell you that you absolutely have to track your stats for a damn video game, but I am the kind of person that finds a certain fun in that, just like I find the fun in reverse-engineering the entire Halo Infinite API. There is a certain beauty in looking at your own numbers, even if they are for some meaningless, entirely made-up progression system.

Halo Infinite Career Ranks

·2198 words
I talked about Halo Infinite career ranks some time ago, but I kept needing to come back to the idea that I just wanted to have a quickly accessible list that just tells me what rank experience requirements are and how far along to Hero each rank is. No ads, no, fluff, just the table. Said table is now here.

Deep Dive Into Halo Infinite Operations API

·3691 words
With the launch of Halo Infinite in 2021, 343 Industries introduced the concept of battle passes in Halo. The concept itself is not new in the gaming industry per-se, but it’s new to Halo. It’s effectively a limited time opportunity for players to earn in-game rewards during what is referred to as a season (although that term becomes a bit overloaded now).