With the full tutorial series and the PDF eBook, it would only be logical that the next step in the FallFury story would be releasing the game in the Windows Store. Today, I am happy to announce that my first big game development project successfully passed certification and is now available in most of the locations worldwide in the Windows Store.
Almost a week ago, my FallFury series (building a hybrid Windows Store XAML/DirectX/C++ game) was released on Channel9. 12 articles and associated videos is a lot to go through, and you might not always have an active internet connection.
If you follow this blog, you probably know that I spent part of Summer of 2012 in Redmond, WA, working on the Channel9 Coding4Fun team. My project for that period was FallFury – a 2D game that was designed to demonstrate the capabilities of the Windows 8 (specifically, Windows Store) development platform when it comes to creating hybrid applications (C++/XAML/DirectX).