Let’s talk a bit more about the Exchange. I’ve discussed its API implementation on my blog when it first came out in retail builds of Halo Infinite, but now that I am growing the content on the OpenSpartan website, I decided to start documenting my API explorations here. After all, it’s all at home with the rest of the Halo-related tinkering that I am doing.
OK, look - I am not the one to tell you that you absolutely have to track your stats for a damn video game, but I am the kind of person that finds a certain fun in that, just like I find the fun in reverse-engineering the entire Halo Infinite API. There is a certain beauty in looking at your own numbers, even if they are for some meaningless, entirely made-up progression system.
I talked about Halo Infinite career ranks some time ago, but I kept needing to come back to the idea that I just wanted to have a quickly accessible list that just tells me what rank experience requirements are and how far along to Hero each rank is. No ads, no, fluff, just the table. Said table is now here.
With the launch of Halo Infinite in 2021, 343 Industries introduced the concept of battle passes in Halo. The concept itself is not new in the gaming industry per-se, but it’s new to Halo. It’s effectively a limited time opportunity for players to earn in-game rewards during what is referred to as a season (although that term becomes a bit overloaded now).
Just yesterday the new build of Halo Infinite dropped. With this build, one of the biggest changes that graced us with its presence is The Exchange - a new virtual venue where a player can use a new in-game currency, Spartan Points, to acquire all sorts of already known cosmetics.
Time for another update on my “whenever I have time” project - OpenSpartan. I’ve done a few changes to the code base preparing for the first public alpha.