Comes to no surprise if you read my blog or follow me on Twitter that the Halo Infinite API has been somewhat of a focus domain for me for the past year.
If you’ve been following some of my recent work, you might’ve caught my latest blog post on enabling hidden game modes and maps in Halo Infinite. Well, clearly my curiosity got the best of me, because this post is very much a continuation of that story.
If you’ve been following me on Twitter, you probably already know that I spend inordinate amounts of time on reverse engineering the Halo Infinite API.
If you’ve been following my blog, you know that I’ve been fiddling quite a bit with the Halo Infinite API. To the point where I started writing my own wrapper for it.