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halo-infinite

Building The OpenSpartan Data Browser

·4 mins
Earlier this year I bootstrapped a project called OpenSpartan. Its intent is to primarily fill a gap for those that want to tap into Halo Infinite data - the developers that build tools such as Halo Data Hive and others.

How I Built A Custom Halo Infinite Data API With Netlify

·10 mins
Comes to no surprise if you read my blog or follow me on Twitter (or maybe you’re even following OpenSpartan if you’re that into niche content) that the Halo Infinite API has been somewhat of a focus domain for me for the past year.

Unlocking All Halo Infinite Content In Your Build

·8 mins
If you’ve been following some of my recent work, you might’ve caught my latest blog post on enabling hidden game modes and maps in Halo Infinite. Well, clearly my curiosity got the best of me, because this post is very much a continuation of that story.

Enabling Hidden Maps And Game Modes In Halo Infinite

·12 mins
You might’ve seen over the course of the past couple of months since the Halo Infinite release some news and rumors about upcoming game modes in the game. I wondered how those folks got their hands on the new experience and just assumed that it’s typical data mining in game files to look for new assets.

Beating Halo Infinite On LASO

·6 mins
Back in January I mentioned that I managed to continue the tradition of beating Halo on Legendary with the release of Infinite. At the end of that post I also mentioned that I was contemplating whether I want to do a Legendary, All Skulls On (also known as LASO) playthrough.

The Tradition Of Beating Halo On Legendary

·5 mins
What better way to spend the couple of remaining vacation days than by diving into the new Halo campaign. Ever since I got an Xbox, Halo was a staple of my gaming collection. The first Halo I ever played was Halo 3: ODST, and it completely changed my perception of first-person video games.