Earlier this year I bootstrapped a project called OpenSpartan. Its intent is to primarily fill a gap for those that want to tap into Halo Infinite data - the developers that build tools such as Halo Data Hive and others.
If you’ve been following some of my recent work, you might’ve caught my latest blog post on enabling hidden game modes and maps in Halo Infinite. Well, clearly my curiosity got the best of me, because this post is very much a continuation of that story.
You might’ve seen over the course of the past couple of months since the Halo Infinite release some news and rumors about upcoming game modes in the game. I wondered how those folks got their hands on the new experience and just assumed that it’s typical data mining in game files to look for new assets.