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OpenSpartan And The Quirks Of Halo Infinite API

·2260 words
Time for another update on my “whenever I have time” project - OpenSpartan. I’ve done a few changes to the code base preparing for the first public alpha.

Medals In OpenSpartan

·1780 words
As folks might know, in my free time I am building a Halo Infinite companion app called OpenSpartan. It now supports medal visualization.

Building OpenSpartan

·677 words
I alluded to the fact that in my free time I am building a little project called OpenSpartan. I thought I’d share a bit more as to what it is.

Visiting The Halo Museum

·670 words
I am ashamed to admit that for all the nerding out I am doing around Halo I did not know that there is a Halo Museum up until a few weeks ago.

Building The OpenSpartan Data Browser

·812 words
Earlier this year I bootstrapped a project called OpenSpartan. Its intent is to primarily fill a gap for those that want to tap into Halo Infinite data - the developers that build tools such as Halo Data Hive and others.

Unlocking All Halo Infinite Content In Your Build

·1546 words
If you’ve been following some of my recent work, you might’ve caught my latest blog post on enabling hidden game modes and maps in Halo Infinite. Well, clearly my curiosity got the best of me, because this post is very much a continuation of that story.

Enabling Hidden Maps And Game Modes In Halo Infinite

·2443 words
You might’ve seen over the course of the past couple of months since the Halo Infinite release some news and rumors about upcoming game modes in the game. I wondered how those folks got their hands on the new experience and just assumed that it’s typical data mining in game files to look for new assets.

Beating Halo Infinite On LASO

·1217 words
Back in January I mentioned that I managed to continue the tradition of beating Halo on Legendary with the release of Infinite.