Time for another update on my “whenever I have time” project - OpenSpartan. I’ve done a few changes to the code base preparing for the first public alpha.
Earlier this year I bootstrapped a project called OpenSpartan. Its intent is to primarily fill a gap for those that want to tap into Halo Infinite data - the developers that build tools such as Halo Data Hive and others.
If you’ve been following some of my recent work, you might’ve caught my latest blog post on enabling hidden game modes and maps in Halo Infinite. Well, clearly my curiosity got the best of me, because this post is very much a continuation of that story.