A while ago we saw a demo from Microsoft that showed how it is possible to use Windows Phone to interact with a Kinect-powered game. During the Kinect Code Camp, right before the official release of the Kinect for Windows SDK beta, Adam Kinney, Rick Barazza, and I decided to work on a proof-of-concept project that would provide the same platform integration in a non-commercial development environment.
The official Kinect SDK is here, so there shouldn’t be any problems with incompatible frameworks and libraries on Windows systems. That being said, there are already a couple of interesting resources that I would say are important for developers who just start Kinect development, and for those that were already working with it (e.g. with OpenNI or OpenKinect).