For some time, I needed a way to use caffeinate on Windows. If you are coming from macOS, you know how useful this utility can be when you want to keep the computer awake for some definite or indefinite time. So, following the engineer mindset, I decided to build my own, starting with a PowerShell script.
You might have many reason to do speech-to-text (STT) transformations locally - privacy, you have custom-trained models, or maybe you just don’t need the latency that comes with online services. I have a podcast, that I want to transcribe and generate captions for, and I wanted to do that blazingly fast. One of the choices for STT might be DeepSpeech - a library developed by Mozilla that does just that. More than that, it comes with a pre-trained English speech model that you can start using right away.
I just recently got a Stream Deck - it's a wonderful tool to automate some of the more boring (read: routine) tasks. Literally with a click of a button I can kick off a bunch of automation. Apparently it can do everything _but_ launch Windows Store applications.
It's the perfect time to drink coffee, sit inside, and code. There was just one problem with that for me - I actually need to step away from my machine from time to time to brew some coffee, and while I was gone, the computer would go to sleep, and I needed to wake it up, enter my credentials.
Got an interesting problem today - had to re-image a Surface Pro 3, but only had a 64GB flash drive handy. Following the typical dance, I installed the Windows 7 USB/DVD Download Tool, downloaded a Windows 10 ISO from my Visual Studio subscription download site, used WUDT to put the ISO on the flash drive and… nothing. My Surface Pro 3 would just refuse to even look at the USB for boot information.
With the release of Windows 10, all photos are now opened by default with the help of the Photos app. I like the Photos app, but I also enjoy the UI of the traditional Windows Photo Viewer.
With the full tutorial series and the PDF eBook, it would only be logical that the next step in the FallFury story would be releasing the game in the Windows Store. Today, I am happy to announce that my first big game development project successfully passed certification and is now available in most of the locations worldwide in the Windows Store.
Almost a week ago, my FallFury series (building a hybrid Windows Store XAML/DirectX/C++ game) was released on Channel9. 12 articles and associated videos is a lot to go through, and you might not always have an active internet connection.
If you follow this blog, you probably know that I spent part of Summer of 2012 in Redmond, WA, working on the Channel9 Coding4Fun team. My project for that period was FallFury – a 2D game that was designed to demonstrate the capabilities of the Windows 8 (specifically, Windows Store) development platform when it comes to creating hybrid applications (C++/XAML/DirectX).
Recently I decided that I need to work more with C++ than I do now (my primary focus being C#). I picked up a Visual C++ 2008 book (I wanted to start with Visual C++ since I already have some experience with .NET and I would really like to work with managed C++, as well as with unmanaged in one environment), started a couple of sample projects and got the basic ideas.
Today when I opened my email client, I got two emails from SoftPedia and one from SoftSea. These were notifications that two of my projects were introduced in these software directories. To be specific, PerformanceTweet was published and verified on SoftPedia and SoftSea, and WeatherBar was published and verified on SoftPedia. This means that I can stick this logo to the project descriptions: This is definitely good news, since I didn’t apply for any of these and it is good to know that the work is recognized.